package mk.gamemap.view.anime
{
	import flash.display.DisplayObject;

	public interface IAnime 
	{
		function get curFrame():int
		
		function get totalFrames():int
		
		function get isEnd():Boolean
		function get source():DisplayObject
		
		function get name():String
	
		
		function get loop():int
		function set loop(num:int):void
			
		function prevFrame():void
		function nextFrame():void
		
		function reset():void
		
	}
}